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Back to the tome

The complete codex

Every feature

One tome for the whole campaign: what you show at the table, the world you build, the fights you run and the people you play with. The basics every tabletop has are here too — at the very end, where they belong.

Part I

Run the night

The TV is your stage and you are its director. Everything the players see is staged, cued and revealed by you — and nothing they should not see ever reaches the screen.

Part II

Build the world

From a continent drawn hex by hex to the cellar under the tavern, every place is a real place: on the map, in the wiki, linked to the people and secrets that live there.

Part III

Combat, assisted

Fablekeep keeps the bookkeeping of the 2024 rules, so the fight stays fast and every spell lands with weight.

Part IV

Players & hosting

Around the TV, online or both at once — every player with their character on their own phone, and the same campaign served from your own machine or your own server.

Appendix

Everything a VTT should have

The essentials, done properly.

Ready to raise the curtain?

One-time purchase. Your campaigns stay on your machine, in files you own.