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A virtual tabletop for 5e (2024)

A virtual tabletop for 5e (2024)

Some tales are told.
Yours will be lived.

Fablekeep is an immersive virtual tabletop that holds your whole campaign in one tome — the world you build, the maps your party explores, the journeys between them and every battle along the way. Bring it to life on the TV in your living room, online with friends far away, or both at once.

One-time purchase · Local & yours · English & Español

By purchasing you agree to the EULA and Terms. See also Privacy and Refunds.

Chapter I

The table is a stage

Other tabletops put a map on a screen. Fablekeep puts on a show — a TV you direct like a broadcast, fog that rolls back like smoke, letters that break their seal — while a copilot keeps the whole night one tap away.

What only Fablekeep does at the table

A broadcast desk for your table

Preview. Take. Gasps.

Stage the next shot while they watch this one, then cut to it with an ink wipe. One to four panes at once — the taproom above, the cellar below — and never a spoiler: the TV only ever receives what the players may see.

The Fablekeep TV display cutting from one battle map to a split screen of a tavern and its flooded cellar, under rolling smoke fog. Below, the DM’s desk: Preview, TAKE and Program.

See every feature

Chapter II

Worlds that breathe

Sketch a coastline and the forge inks a continent, hex by hex. Raise a battle map with roofs, levels and candlelight. Write the people and secrets that live there, and every mention links back. Then set the world in motion.

Plan a journey and it plays on the TV as a cinematic: the party walks the road, the fog lifts from each hex they reach, the calendar turns, the weather comes over the hills, and every stop opens its page in your wiki.

A real journey, played the way Fablekeep plays it on the TV: plan the stops, press play, and let the road, the clock and the weather run together.

  • The Map Forge in Fablekeep: a rough guide of roads and ranges, and the hand-inked map of the Lantern Coast drawn from it.Guide → mapIn the app

    Atlas & Map Forge

    Sketch it. The forge inks it.

    Paint a rough guide — land, ranges, forests, rivers, roads — and the Map Forge draws a hand-inked world map on its hex grid, ready for fog, travel and the TV.

  • The Battlemap Forge in Fablekeep: a tavern laid out by a generator, with its tool rail, and a hand-built forest camp on a woodland road.Laid out for you, finished by handIn the app

    Battlemap Forge

    Battle maps in minutes.

    Start from a layout generator — tavern, river crossing, ruined tower. It isn’t AI and makes no art: it just arranges rooms, walls and props into a first draft. Then paint ground, raise cliffs, wall rooms, stack levels and roofs, and light it by hand. Or bring a Universal VTT map that already knows its walls, doors and lights.

  • A Fablekeep wiki entry: a chronicle with linked mentions of places, and a DM-only secret block.Linked mentionsIn the app

    Wiki & compendium

    Every mention is a door.

    NPCs, factions, places and lore link to each other as you write; secrets stay DM-only. The full SRD 5.2 compendium sits one search away.

  • The NPC page of Pell Underbough in Fablekeep: a portrait from Frans Hals’ The Merry Drinker, mood set, voice and mannerisms, and what the players may see.Voice · moods · revealIn the app

    NPCs

    Faces worth remembering.

    Give each NPC a portrait and a mood set, a voice, mannerisms and wants — and choose exactly what the players get to see on the TV.

Our own art

Every tree, tent and flagstone is ours.

Fablekeep comes with its own battle-map art, made for it: over 70 assets and 18 ground textures in one hand-inked style, for green woods, deep snow, open desert and old stone. No AI-generated images, no packs to buy: it is all in the box.

Maps made with the built-in art

  • Forest river

  • Ruined watchtower

  • Tavern

  • Desert oasis market

  • Winter roadside camp

  • Cave

Asset sets

Ground textures

  • Grass
  • Meadow
  • Forest floor
  • Dirt
  • Mud
  • Sand
  • Dunes
  • Hardpan
  • Red rock
  • Salt flat
  • Snow
  • Trampled snow
  • Ice
  • Gravel
  • Stone
  • Cobble
  • Flagstone
  • Cave

Every map on this page was built in Fablekeep from the art it ships with. Click a map to see it large.

Chapter III

Combat, assisted

Choose a spell, pick the targets, and let the table feel it. Fablekeep keeps the 2024 rules’ bookkeeping — attack rolls, saves, halves, resistances, durations — so the fight stays fast and the drama stays yours.

Every spell plays its own effect on the map and on the TV: bolts that fly and miss, fireballs that fill their template, healing that rises from the wounded. Then the apply assistant shows what happened and waits for your nod.

Cast it yourself. The app’s own effect engine, running in your browser. Pick a spell, press 1–8, or let the fight play.The app’s own effect engine, running on your phone. Tap a spell, tap a foe on the map, or let the fight play.

  • Action bar · 339 icons

    The attacks, spells and features of whoever is acting, on an MMO-style bar: 339 SRD spells, each with its own icon and effect.

  • Apply assistant

    Saves rolled, AC compared, halves and resistances worked out. One click applies it to every target — and undoes it.

  • Effects & summons

    Bless, Shield and Haste tick down by themselves. Familiars, Wild Shape and conjured allies land on the map ready to act.

  • Encounters & your own tokens

    Build and balance the fight from the SRD bestiary, then drop in the tokens you own: the packs you bought, the figures you commissioned, the art you made.

And everything a VTT should have

  • Battle maps & tokens
  • Walls, doors & line of sight
  • Darkvision
  • Lights & day / night
  • 3D & physical dice
  • Initiative tracker
  • Measure & templates
  • Chat log & whispers
  • Pings & drawing

Chapter IV

At the table or online

One campaign, every kind of table. Gather around the TV, play across three cities, or seat a far-away friend beside the ones on your sofa: the same live scene, and every player in a seat of their own.

Fablekeep is one site you serve yourself, on your home network for the living room or on a small public server for players anywhere. Players just open a browser: no install, no account. Each gets their own sheet, inventory and diary, and sees the map through their own character’s eyes.

Real Fablekeep screens

  • The player client, in any browser

    Sheet, inventory, spells and a hand-written diary. Players build their own hero in the 5e (2024) creator and level up, with your approval.

  • A seat for every player

    Split the party across maps; send a vision, a handout or a whisper to one player. The others never see it.

  • One site, on your server

    Serve it on your home network for the living room, or on a VPS for friends anywhere. Invite codes and PINs, on hardware you control.

  • An optional AI assistant

    For busy DMs, off by default. It helps with prep from your own world and assets, and never makes art. It drafts, you decide: nothing reaches the table without your approval.

The phone companion

A whole hero in every pocket

Every player gets their character on their own phone, laid out for a thumb: a sheet that does the maths, spells that know their slots, a diary in their own hand. They join with a link, a QR code or a short code and a PIN. Nothing to install, no account to make.

Around the TV the phone is each player’s sheet. They roll their own dice, type what the d20 showed and Fablekeep adds the rest. No map on the phone: the table looks up at the TV.

  • A Fablekeep phone screen: the DM asks Tamsin Reed for a Wisdom saving throw, d20+7 against DC 13; the player typed 11 and the total reads 18.
    The DM asksYour roll request pops up on their phone with a chime (and a buzz, where the phone allows), their bonus already in and the DC if you show it. They type the die; the total lands in your log.
  • The cast sheet for Guiding Bolt on a phone: hit d20+7, damage 5d6 radiant at a 2nd-level slot, Manual dice selected and a typed 14 giving a hit of 21.
    Show me what to rollEvery attack and spell with its exact dice. Pick a higher slot and the upcast damage is already worked out.
  • The Combat tab on a phone: round 1, “Your turn!”, the initiative order, action, bonus action and reaction, and the Mace and Unarmed Strike with their hit and damage dice.
    Their turnRound and initiative, what they still have to spend, then every attack with its formula.
  • A diary page on a phone: handwritten script on parchment, dated 14th Mistmoon, 1247 AR, at dusk, titled “The light goes out”.
    A diary in their own handHandwritten pages only they and you can read, dated by your world’s calendar. Private notes and session recaps sit beside it.

A player at home, or the far seat in a hybrid game, also gets a Map tab: the scene through their own character’s eyes, to pinch, ping, measure and move on. Their dice roll in 3D on the phone.

  • The Map tab of a remote player’s phone: a crypt under fog of war, the party’s painted tokens, two skeletons, and a 10 ft path with a Move button.
    Their own mapOnly what their character can see. Tap their token, lay a path, and it moves at once, or waits for your approval if you ask it to.
  • A roll request on a remote player’s phone: Wisdom saving throw, d20+7, DC 13, with Digital dice selected and a Roll d20+7 button.
    Roll from anywhereThe same request, answered from afar. Remote seats roll digitally by default; table seats can switch too.
  • A 3D twenty-sided die rolling over the battle map on a phone, with the result card “Tamsin Reed · Wisdom saving throw · 16”.
    3D dice on the phoneThe die tumbles across their screen, the result goes straight to your log.
  • Join in secondsA link, a QR code or a code read out loud, then a PIN. No app, no account.
  • Their hit points, their callTap HP for damage, healing and temporary HP; conditions and concentration stay in view.
  • Gear that keeps upSearch and filter the pack, equip and attune; coins and weight when you track them.
  • What the party knowsToday’s date and weather, handouts, quests and the places you have revealed. Never a spoiler.

Real phone screens from the player client

Chapter V

Your tale, kept

Buy it once and it is yours. Your worlds live on your computer, in files you own, and they open the same way in ten years as they do tonight.

No subscription, no rented storage, no lock-in. Updates and new features land in the same tome you already have.

Rented tools come with a lock.Fablekeep comes with none.Updates land in the same tome.Ten years on, it opens just the same.

Founder's edition

Deed of Keeping

Know all who read this that the tome called Fablekeep, and every world written within it, is given into the keeping of, to hold on their own computer, to open in any year to come, with no rent owed and no key held by another.

The price

$29.99

one-time purchase

Founder's price until 10 December 2026, then $39.99

Herein granted

  1. I.The full app: worldbuilding, play, combat and the player client
  2. II.Local and owned — your campaigns stay on your machine
  3. III.In-person, online or hybrid play
  4. IV.Compatible with the 5e 2024 rules (SRD 5.2)
  5. V.English and Spanish
  6. VI.Optional AI prep assistant, off by default — no AI art
Buy Fablekeep
See every feature firstSecure checkout · taxes handled for you

By purchasing you agree to the EULA and Terms. See also Privacy and Refunds.

The Keepers of FablekeepSealed on

Not ready yet?

Pull up a chair in our Discord: ask anything, see what we are building next, and meet other keepers.

Every founder is numbered — see the Founders’ Roll

Appendix

Questions from the table

Is Fablekeep a subscription?

No. It is a one-time purchase. Your campaigns are stored locally, on your computer, and they stay yours.

Which rules does it support?

Fablekeep is compatible with the 5e 2024 rules and ships with the SRD 5.2 compendium. You can add your own monsters, spells and items.

Do I need a TV?

No. A TV makes a wonderful stage for an in-person table, but you can run everything online, or mix both in the same session.

What do my players need?

Just a phone, tablet or laptop with a modern browser: nothing to install, no account. They join with a link, a QR code or a short code and pick a PIN. On a phone they get a companion made for it: their sheet, what to roll for every check, attack and spell (with their own dice or 3D dice on screen), your roll requests, spells and slots, inventory and a handwritten diary. At the table the TV shows the map; players joining from afar also get the map on their phone, seen through their own character’s eyes.

Can I bring maps and packs from other tools?

Yes. Universal VTT files (.dd2vtt, .uvtt, .df2vtt), as exported by Dungeondraft and other map makers, become battle maps with their walls, doors, windows and lights already in place. Dungeondraft asset packs, Wonderdraft symbol folders and .zip packs of PNG, WebP or JPEG art become stamps, textures and world-map symbols, and any map image (PNG, JPG or WebP) works as a world or battle map. Monsters, spells, items, classes and feats import from compendium JSON; characters from a form-fillable PDF sheet. Fablekeep doesn’t open Dungeondraft or Wonderdraft project files themselves: export the map first.

Does Fablekeep use AI art?

No. Fablekeep doesn’t generate art, and it ships no AI-generated images. Bring your own: the asset packs you bought, the tokens and portraits you commissioned, the maps you drew. Import a pack or upload a token in a few clicks; it stays private to your worlds. The optional assistant only arranges and writes with what you already own.

Does Fablekeep use AI at all?

Only if you want it to, and never for art. Two optional features, both off by default. The assistant runs on your own Claude account and helps you build and run the campaign from your own material: drafting sessions, NPCs, places and secrets from your world, and laying out maps with the assets you own; every change is a draft you review. AI text helpers suggest NPC names and draft session recaps, with your own API key or a local model. Without them, the built-in generators do the job. It is there for the DMs with full-time jobs, kids or night shifts who can’t spend hours on prep every week but still want their table to feel alive. If that’s not you, leave it off and every AI button stays hidden. Explicit or NSFW content is not allowed with either feature (see our Acceptable Use Policy), and Fablekeep is not affiliated with Anthropic or any other AI provider.

Does it work offline?

Yes. Activate it once with an internet connection, then play anywhere: everything for in-person play runs on your own machine and local network. Fablekeep just needs to go online once every 90 days to keep your licence fresh, and it never interrupts a game: if you go longer, the next launch simply asks to connect once, your worlds untouched. A network or server outage never counts against you. Playing with remote players needs internet, naturally.

Which languages are available?

English and Spanish, for the app and for this site.